![]() The earlier mentioned barricaded areas could also house the merchant, in fact the very merchant from Resident Evil 4! Players would need to get rid of the barricades of the door and then an option to knock the door would come. A horde of zombies would be below shaking the pillars as Chris had to jump from pillar to pillar, and if the player wasn’t careful they’d fall and die a gruesome death. There was going to be a scene where you went through a palace-like building and when escaping you would jump out of a window onto a pillar. The town would be deadly silent after the fight until a train full of zombies passing by derailed and crashes, sending the whole town straight to hell as it soon would be swarmed by the undead. The boss ending off the African village area was going to be a transformed Irving. At this point in development Irving also was not a big honcho but actually an experiment, even having a number imprinted on the back of his neck. Cameras were to be set all around the African village in hidden areas monitoring your progress. You’d start the game by facing Uroboros and it escaping, meanwhile Irving and Excella would be watching from a building above. The game started with Chris arriving in Africa when he was suddenly attacked by Uroboros, who was just a regular BOW at this point in development. Public Assembly went over three complete overhauls before settling on the final one. ![]() The Public Assembly stage was originally supposed to be three times larger than the final since the player would have to barricade themselves away and survive a swarm of zombies. There even came an idea where they planned Chris to journey to Africa with Barry Burton instead and the two of them would save Jill!īefore the Majini were introduced as the enemy force in Resident Evil 5, they actually had planned the game to be featuring a T-Virus outbreak and zombies to be the main enemy force inside the game. Even though the game was planned to still be single player at this stage, there was a time where Jill was planned to be Chris’s partner after finding her being the lead of a squad of BSAA members, and in another build after being rescued she’d be Chris’s partner. However, in one version of Resident Evil 5 there was going to be a story branch where if the story progressed in a certain way, Jill actually would die for real. Jill was going to survive still to appear another day inside the game. The only factoid they took out was that originally Jill was going to stab Wesker in the eye which became Wesker’s one and only true weakpoint where he got a glass eye to replace his stabbed one. Since the beginning of the game’s development they had planned Jill to have “died” at the game’s beginning, still with the scene we see in the final game of Jill jumping out of a window with Wesker and falling down a large chasm. He’s muscular because he had been training to defeat Wesker. Chris was always to be a big muscle man since the beginning, in fact, his muscles were even bigger in the beta. The town had become a bio-weapon war zone of sorts where people had barricaded themselves into homes and shelters and to enter these areas Chris would have to manually get rid of the barricades himself. Originally Sheva was not a member of the BSAA or Chris’s partner, but an NPC character who you would meet later in the game as part of the local militia. However through all stages of development Chris was the main character and Wesker was the villain, that fact remained true all the way until the game’s completion. In fact in much of the development (which started in 2004) the assistant characters, co-op idea, and who your partner was changed dramatically. Resident Evil 5 wasn’t always a co-op game. To find all of the concept art and all of the information and interviews with the creators about the game, purchase “The Art of Resident Evil 5”. This article is about the beta of Resident Evil 5, meaning completely scrapped ideas and as such we’ll only be covering those and providing select images where it is helpful. You can find it on many online stores and it definitely is worth a purchase. First of all it is to note this article will have huge spoilers about Resident Evil 5 in it.Īll of the following information and images are provided by, “The Art of Resident Evil 5,” book and if you would like to learn more about the game and it’s development, check it out.
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